hrayt, Haskell Raytracer
After reading about it for quite a while, I finally decided to start doing some programming in it. Haskell, the pure functional programming language, is really cool.
I was able to get this raytracer working in only a few hours. It's my first raytracer I've written, and it's my first Haskell program I've written. The code is amazingly short compared to what you'd expect from other popular languages, and it's very clean and clear. Coding it was very easy, It was mostly writing the relevant equations in "Haskell format", and it was very pleasant not having to go into that imperative programming mindset where you have to think about lots of variables and loops and track what's going on with them in your head.
I'd like to thank Cale and the other people from the haskell freenode channel for helping me out with this.
I'll add some more info about this project soon, including the code, but in the meantime here are some renders.
Copyright 2002 - 2007 Benny Kramek